![]() ![]() For more information about versions of OpenGL ES, see the The example code in this class uses the OpenGL ES 2.0 APIs, which is the recommended API version Setup, drawing objects, moving drawn elements and responding to touch input. Note: Be careful not to mix OpenGL ES 1.x API calls with OpenGLĮS 2.0 methods! The two APIs are not interchangeable and trying to use them together only results inįrustration and sadness. Lessons Build an OpenGL ES environment Learn how to set up an Android application to be able to draw OpenGL graphics. Apply projection and camera views Learn how to use projection and camera views to get a new perspective on your drawnĭraw shapes Learn how to draw OpenGL shapes in your application.ĭefine shapes Learn how to define shapes and why you need to know about faces and winding. Add motion Learn how to do basic movement and animation of drawn objects with OpenGL. Respond to touch events Learn how to do basic interaction with OpenGL graphics. Additional sample codeĬontent and code samples on this page are subject to the licenses described in the Content License. ![]() Java is a registered trademark of Oracle and/or its affiliates.Versión de Adobe Photoshop: 20.0.0 20180920.r.24 0: 1193433 圆4 Número de inicios: 192 Sist. Op.: Mac OS 10.14.6 Arquitectura del sistema: Intel Familia CPU:6, Modelo:14, Versión:9 con MMX, Número entero SSE, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2, HyperThreading Cantidad de procesadores físicos: 2 Cantidad de procesadores lógicos: 4 Vel.
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